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Archive for September 2013

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Marooned

Creator of the Marooned long-form webcomic, Tom Dell'Aringa asked me to do an illustration for the collection/graphic novel, which has been successfully funded via Kickstarter. Here's the process on my piece.

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I'd hemmed and hawed on the content, layout and style for a while, finally tossing out all my ideas and scribbles at the last minute for a different stylistic take on the Marooned characters. I modeled the alien terrain on The Garden of the Gods, in Colorado, where I spent a week with my my family on vacation in '76, taking some color cues from that area, as well. With a couple green creatures in the piece, I made my stars lean green, for balance. Then, for the last touch, I added four different textures, but I'm not sure you can really tell the diff. I gotta stock up on more textures!

Even if you missed the campaign, copies of the Marooned book may available once Tom has them printed up, and it's off to press as I type. In the meantime, visit pixelmech.com to see what else Tom is up to!

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75-Second Goon

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Incredibly Small

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Just had to draw this today. A study in contrast of style and policy.

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Broken Arrow Stills

Some stills I captured from one of my favorite Jimmy Stewart westerns, Broken Arrow. This one happens not to be directed by Anthony Mann. These feature some angles, compositions and lighting, and take good advantage of the surroundings.

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As was typical of Hollywood at the time, parts for Native Americans went to white folks like Debra Paget and Jeff Chandler. They do a decent job, but this casting mars the film, much like Natalie Wood in the The Searchers, as gorgeous as she is.

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Check this nice write-up for more stills and some Jonny Quest history.

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Digi-Ladies

For my sketch warm-ups in Manga Studio today, I was going for simplification and an expressive line. All based on photos, I changed bits, enhancing features I wanted to play up, and removing/replacing elements I didn't care for. There's a limit to what one can learn from just copying photos.

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TothPix: Character Types and Body Language

Toth was awfully good at varying his character types, making them distinct, yet universal. And the body language he employed tells us more about each character and is integral to his visual storytelling. I captured and isolated a batch of images from his Romance comic, Undecided Heart (Intimate Love 21, 1953). At the time he drew this, he was 24.

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For the splash panel, Toth uses unorthodox positioning and clever overlap (above) to focus attention on the heroine, and to convey her distress.

Unwelcome potential suitors (below) - a great opportunity to design and draw interesting bit players. Just look at those face shapes and features!

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Sans glasses, and with a new hair do, Eve cleans up nicely. Toth trained early for these female profiles by tracing and copying his Mother's drawings.

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Snarky stud:UnHeart05

On the beach:UnHeart06

Glasses again:UnHeart07

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More bit players - face shapes and features!UnHeart08 UnHeart09

In a switcheroo later, this big doofus ends up being the slimeball of the piece:

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What's not to like about this bellhop kid?  I love everything about this drawing:

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Ain't that that truth?! More bits & pieces:

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And Eve ends up in lowly Chris's arms after all...

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Comics Terminology: The Basics

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